﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;

namespace WakeOnLAN
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            byte[] mac = new byte[] { 0x00, 0x30, 0x05, 0xB0, 0xD7, 0xA4 };
            //
            // WOL packet is sent over UDP 255.255.255.0:40000.
            //
            UdpClient client = new UdpClient();
            IPAddress ip = new IPAddress(3232235522);
            client.Connect(ip, 7);

            //
            // WOL packet contains a 6-bytes trailer and 16 times a 6-bytes sequence containing the MAC address.
            //
            byte[] packet = new byte[17 * 6];

            //
            // Trailer of 6 times 0xFF.
            //
            for (int i = 0; i < 6; i++)
                packet[i] = 0xFF;

            //
            // Body of magic packet contains 16 times the MAC address.
            //
            for (int i = 1; i <= 16; i++)
                for (int j = 0; j < 6; j++)
                    packet[i * 6 + j] = mac[j];

            //
            // Submit WOL packet.
            //
            client.Send(packet, packet.Length);
        }
    }
}
